RoboRally Arena II BIG BADDA BOOM! Rules Webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ Competition 1 Round Report 2 (Turn 5) Receipients: - All active or fragged 'bots, any other. Contents: - Turn 5 and round event report. - Current 'bots. - Final board. - Overall statistics. - Next round preview. - Notes. * Turn 5 and round event report. Round Details: RoboRally Arena II Competition: 1 Round: 2 Start date: Thursday, February 8, 2001 Result: First: Herbie Second: Petit Metal 'bot (1) Tin Can - Description: vertical shaft depth verifyer Final Position: ---finished 8th--- . Damage Done to: All: 0 Others: 0 Self: 0 Damage Received: 0 'bot (2) Herbie - Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn Programming: Turn/phase: 5/1 Program: 3-8210 Option use: Reflector Back Position: m1w Movement: 10 ---BOOM!! 2 points of explosive damage from its own big one .. Shove and FRAG!! Knocks gorilla off the edge of the board--- . Turn/phase: 5/2 Program: 2-7110 Option use: Reflector Back Position: k1w Movement: 2 ---CAPPED with a turretted double barrel laser .. Shooting the hand that feeds sort of .. Shoots back and knocks the turret out of commission.--- . Turn/phase: 5/3 Program: R-3410 Option use: Reflector Right Position: k1n Movement: 0 ---mmmmmhmmm ?--- . Turn/phase: 5/4 Program: R-3110 Option use: Reflector Forward Position: k1e Movement: 0 ---ow .. Turning gives herbie an ache all over ?-- . Turn/phase: 5/5 Program: 1-5810 Option use: Reflector Forward Final Position: l1e Movement: 1 ---option shot off by blighted ?mechanical arm lost, leapfrogs petit metal into first place for 1,2 but only just survives the round.--- . Damage Done to: (2) Herbie 2 (3) Blighted 7 (4) Cliffhanger 3 (5) Petit Metal 3 (6) gorilla 4 All: 19 Others: 17 Self: 2 Damage Received: 9 Fragged: gorilla 'bot (3) Blighted - Description: Blighted always obeys Murphy's Law and so he doesn't have a high life expectancy! Turn Programming: Turn/phase: 5/1 Program: U-4011 Option use: (Set shield forward; shield block Big One Damage); Position: i2e Movement: 1 ---BOOM!!!!!!! 7 pod after the blast had to go around a shield . The mechanical arm then got fragged being exchanged for the last pod. CAP! cliffhanger shot once. **NOTE: the shield was programmed to take this damage but because it was used to divert the blast it couldn’t also be exchanged. Toby took the next option up on the list to exchange instead. that was nice of Toby wasnt it? getting more user friendly these days ...--- . Turn/phase: 5/2 Program: 2-7511 Option use: (Set shield rear; shield block Big One Damage); Position: l2s Movement: 3 ---getting the heck outta there is the best solution it seems--- . Turn/phase: 5/3 Program: 2-7811 Option use: (lay mine; shield block mine damage); Position: l5s Movement: 3 ---lay mines. . Run away ?mine at L3--- . Turn/phase: 5/4 Program: U-3711 Option use: (set shield front; shield block mine damage); Position: l6n Movement: 1 ---just checking to see the mine doing its job properly ?mine at L4--- . Turn/phase: 5/5 Program: B-470 Option use: Final Position: l8n Movement: 2 ---mine at L5 .. Shoots at herbie who loses an arm. Finished fourth. Comment: Big Badda Boom!--- . Damage Done to: (2) Herbie 4 (4) Cliffhanger 1 (6) gorilla 2 (7) SQUIDBOT 2 All: 9 Others: 9 Self: 0 Damage Received: 9 'bot (4) Cliffhanger - Description: Trundlebot painted entirely black. Turn Programming: Turn/phase: 5/1 Program: L-0212 Option use: (turret north) Position: c2n Movement: 1 ---BOOM!! 2 points of explosive damage from the big one. CAPPED by a very unhealthy blighted.--- . Turn/phase: 5/2 Program: 1-5212 Option use: (turret east) Position: c1n Movement: 1 ---CAPCAP shot herbie twice then has the turret shot off in return fire--- . Turn/phase: 5/3 Program: U-4112 Option use: (turret east) Position: c1s Movement: 0 ---would have shot herbie had the turret survived--- . Turn/phase: 5/4 Program: 1-6612 Option use: (turret south) Position: d2s Movement: 2 ---cliffhanger .. Enough for one day ..--- . Turn/phase: 5/5 Program: 1-5112 Option use: (turret south) Final Position: d3s Movement: 1 ---a crusher! Finished third--- . Damage Done to: (2) Herbie 2 (5) Petit Metal 3 (8) Scourge 7 All: 12 Others: 12 Self: 0 Damage Received: 9 'bot (5) Petit Metal - Description: Formerly a frontline military sabotage droid, Petit Metal was 'relocated' after accidently blowing up a munitions depot.... on his own base. Military HQ suggested he could 'volunteer' to join the Tournament.... Turn Programming: Use Big Gun when LOS Shield faces South, unless damage was received from a bot facing South, then it faces north. Mechanical Arm will be used to absorb damage FIRST **NOTE: the programming for the shield would have left it facing south no matter what because the condition for setting it differently (ie a bot shooting while facing south) require an unknown element. ie Petit Metal would have known it was shot by a 'bot facing south until after it was shot. Turn/phase: 5/1 Program: R-3313 Option use: Position: a9n Movement: 0 ---BOOM .. Something happening on the far side of the board. Turns just in time to see gorilla fall off the edge and herbie zip past. Nothing can be done about all that ?-- Turn/phase: 5/2 Program: 1-6513 Option use: Position: a8n Movement: 1 ---hmmm .. Where'd everyone go?--- . Turn/phase: 5/3 Program: R-3613 Option use: Position: a8e Movement: 0 ---*yawn*--- . Turn/phase: 5/4 Program: R-2013 Option use: Position: a8s Movement: 0 ---*sigh*--- . Turn/phase: 5/5 Program: 1-6013 Option use: Final Position: a9s Movement: 1 ---nobody wants to play with petit metal any more …finished second .. Advances to GF round with herbie--- . Damage Done to: (2) Herbie 1 (4) Cliffhanger 1 (7) SQUIDBOT 3 All: 5 Others: 5 Self: 0 Damage Received: 6 Fragged: SQUIDBOT 'bot (6) gorilla - Description: This hairy little 'bot was the first of a botched attempt of a gene-splicing experiment involving a baby chimpanzee and a state-of-the-art Black-and-Decker cordless drill. Turn Programming: Turn/phase: 5/1 Program: Option use: Position: a Movement: 1 ---BOOM .. The temperature goes up a bit. SHOVED and FRAGGED. Herbie pushes the puck-like gorilla off the board where the wrap effects do not work anymore on it.--- . POST FRAG REPORT. 'Bot: gorilla. Phases (survived): 20. Damage done: 2. Damage received: 10. Fragged by: Herbie. Movement: 8 Options: Crab legs Comment: it just couldn’t last …Finished fifth--- . Damage Done to: (3) Blighted 2 All: 2 Others: 2 Self: 0 Damage Received: 6 'bot (7) SQUIDBOT - Description: pillar of smoke Final Position: ---finished seventh--- . 'bot (8) Scourge - Description: From the very depths of what robot minds fear most. A plasmoid laser pointed right at your processor array, and a shovel full of hate with your name all over it. Beware, lest that shrapnel your see all around you is actually your hind quarters. Turn/phase: 5/1 Program: Option use: Position: Movement: 0 ---missile at e11e--- . Turn/phase: 5/2 Program: Option use: Position: Movement: 0 ---missile at g11e--- . Turn/phase: 5/3 Program: Option use: Position: Movement: 0 ---missile at i11e--- . Turn/phase: 5/4 Program: Option use: Position: Movement: 0 ---missile at k11e--- . Turn/phase: 5/5 Program: Option use: Final Position: Movement: 0 ---missile at m11e - finished sixth **NOTE: all final positions for this round are tentative until the still active mine and missile are resolved.--- . Damage Done to: (4) Cliffhanger 4 (8) Scourge 6 All: 10 Others: 4 Self: 6 Damage Received: 13 Statistical Report: Total Damage: All: 57 Others: 49 Self: 8 Total Movement: 196 Total Frags: 2 * Current 'bots Official Table: 'bot name and number status loc. Herbie 10 active L1e Blighted 11 active L8n Cliffhanger 12 active d3s Petit Metal 13 active a9s gorilla 14 fragged SQUIDBOT 15 fragged Scourge 16 fragged Tin Can 09 fragged H-Rod-Gar 17 in waiting 20MinuteLoop 18 in waiting Droideka 01 paused Pivot 03 paused clunker 04 paused NightSwimmer 05 paused Funfundfunfzig 06 paused Twonky 07 paused Shmoo 02 retired Aluminman 08 retired * Final board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 | | | | | | | | | | | |herb 9| | | | | | | | | | | | | | >>>> | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /--> |----->|----->|----->|----->|----->|----->|----->|----->|----->|---\\ | | | |//--> |----->|----->|----->|----->|----->|----->|----->|----->|----->|---vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | |clif 9| | | | | | | | || | | | | || | | vvvv | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | |-MINE-| | | | || | | | | |XXXXXX| | | | |--vv--| | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | |bltd 9| | | | || | | | | | | | | | | ^^^^ | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 |PeMe 6| ^^ | | | | |XXXXXX| | | | | || | | | vvvv | || | | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X || | | | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ | | | | | | | | | | || |misile| | | || | | | | | | | | | | vv | >>>> | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^---|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--/ | | | | \\---|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--// | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| * Overall statistics. records 'bot fragged by c-r-t-p history first registered 'bot, fifth in 1,1 Droideka not fragged - - first frag victim of Arena II, Eighth in 1,1 Shmoo Pivot 1-1-3-2 11-0-0 First Frag award in Arena II, second in 1,1 Pivot not fragged - - first in 1,1 clunker not fragged - - fourth in 1,1 NightSwimmer not fragged - - first capped in Arena II (Aluminman), sixth in 1,1 Funfundfunfzig not fragged - - bot of the round, third in 1,1 Twonky not fragged - - First cap in Arena II (Funfundfunfzig), seventh in 1,1 Aluminman clunker 1-1-5-3 22-0-0 first 'bot to fall in a pit. This one was unassisted. Eighth in Arena 1,2 Tin Can pit 1-2-2-2 6-0-0 finished first (tentative) in 1,2 Herbie not fragged - - finished fourth (tentative) in 1,2 Blighted not fragged - - finished third (tentative) in 1,2 Cliffhanger not fragged - - finished second (tentative) in 1,2 Petit Metal not fragged - - finished fifth in 1,2 gorilla Herbie 1-2-5-1 20-0-0 most competed over frag. 3 'bots were lining up for this one. Seventh in Arena 1,2 SQUIDBOT Petit Metal 1-2-2-4 8-0-0 spectacular self-frag. Finished sixth in 1,2 Scourge Scourge 1-2-3-5 14-0-0 hasnt competed yet H-Rod-Gar not fragged - - hasnt competed yet 20MinuteLoop not fragged - - * Next round preview. 'Bots involved are: H-Rod-Gar 20MinuteLoop Waiting for six more ... Expected start: April 2, 2001 * Notes. ---- >Keep an eye out for the board... it's not gonna be >the same when that thing goes off.... ^_^ >Oh, can I intensionally fire a weapon, without shooting >myself? I want to know if I can use the recoil from the >Big Gun to move myself around, without blowing XXXXX >XXXXX up in the process... >There's gonna be enough scrap in the sky anyway. ^.^ currently the big gun will wrap and shoot the firer if shot off with nothing in the way (like a wall or another 'bot) if programmed like this. changes coming. >If I play it right, I can add 2 more kills to my list :) >(oh, I noticed one player messed up his cards. Could you >ask if he used the URRAIIH for that purpose?) did anyone use the card dealer on the unofficial homepage and get dealt incorrect cards? Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ ---- >WARNING! Energetic disassembly of high-explosive device >in progress. >High-speed camera video-stream now available. >Lots of new updates on URRAIH :) ---- HINT: check out the updated rules for SHIELD and for PHASE PROGRAMMING .. especially the part about blocking damage with options. RoboRally Arena II Rules Webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall Also available through the Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ things are being added to all the time.. ----